Computer Applications

PROJECT 1 : MODELLING OF AN ARCHITECTURAL DESIGN



1.Draw the floor plans of my selected building


2.Import autocad drawing to Rhino to start making 3D



3. Extrude the wall floor plan



4. Extrude the terrace plan



5. Extrude floor plan



6. Extrude the staircase


7. Extrude the pathway







8. Complete extrude mostly the part





9. Make the wall bend according each space








10. Extrude the roof and put according to the each spaces with different position



11. Complete the form of the building



12. Put in the details of the building

13. Put the windows,doors and railing






14. Complete 5 rendered views of building 







Project 2A: Still Rendering with Materials, Lights, Camera 

Views with Site Context 



1. Import the file from Rhino to 3DS Max using 3ds file.


2. By using Material Editor, get the roof materials and apply it on my buildings.



3. Apply the stone material to the wall.




4. Apply the glass and change its opacity to the railing and windows.



5. Apply the wooden texture material to the details of the building.


6. Apply the different wooden texture to the staircase


7. Apply the glass to sliding door .


8. Apply the wooden texture to the floor slab.


9. Apply the details with same wooden texture


10.Apply the concrete material to the levelling


11. Apply the the dark wooden texture to terrace.


12.. Apply the grass texture to the surrounding of the building.


13. Put the daylight to the building to adjust the brightness and shadow.



14. Put two cameras to the building and adjust them to get a better views from different position.


15. Press render to see the views from the camera 


16. Change the texture of grass into more darker 


17. Save the rendered images to TIFF file to convert to photoshop.



18. Start to edit the background of the image.


19. Add in some real trees and bushes to the surrounding.


20. Put in some people and turn the opacity to make it like shadows while put the rulers to adjust the eye level view of people.



21. Put in the shadows of the tree bushes to make more reality.


22. Same steps to do with another eye level views.







EYE LEVEL VIEW 1

EYE LEVEL VIEW 2



Project 2B: Interior Rendering


View 1

 1) First, download the 3D furniture from some website and import to the 3D Max.

2) Put all the furniture needed in the current space that you wanted to edit

3) Scale and position each of the furniture into suitable size and place




4) Change the texture of material of the furniture if needed



5) Set and position the camera into the interior space


6) View the scene of the camera and adjust it to a nicer angle


7) Add in some details to the space with suitable equipments



8) Add some lighting to make the space more brighter into the 3D artificial lamp


9) Try rendering to see the scene of the picture


10) Adjust the precision level to get a nice image and render again, then save into JPEG file



VIEW 2
11) Same steps to be done with another view image






EYE LEVEL IMAGE 1


EYE LEVEL IMAGE 2



PROJECT 3 : MAX 90S ANIMATION


1)DRAW A LINE AS PATHWAY FOR CAMERA 




2)CAMERA IS SET TO FOLLOW THE LINE PATHWAY


 3)PRESS AUTOKEY TO START THE ANIMATION 


4)ADJUST THE SETTING AND SAVE THE FILE TO AVI 


5)START TO RENDER EACH SCENE WANTED AFTER SET EVERYTHING 



6)WHEN RENDER END, THE VIDEOS ARE PREPARED TO EDIT 



7)CONVERT THE RENDERED VIDEOS TO MOVIE MAKER


8)ARRANGE AND ADJUST THE VIDEOS IN ORDER 


9)PUT BACKGROUND MUSIC TO THE VIDEO


LINK OF ANIMATION VIDEO 




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